NOTEBOOK

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November 6
Tightened up BEST OF's copy a bit.

November 5/6
Ah, right...through all of yesterday's Contemporary World musings I neglected to mention my point: the future of DYNAKYRIS. I'm pretty sure this would happen to be my second mention of an overhaul, but it's been nearly a decade since and so much has changed.

When I continue converting Flash moments into digital video, I'll also be gathering some animations I made as a kid, from stop-motion to cutout, thereby making DYNAKYRIS not just a Flash Animation website, but an Animation website.

I've been drawn to this medium since my memories began to stick; around the time Voltron debuted. I'm interested in returning to this direction and am looking forward to what my current level of abilities will reveal. This is my intent for DYNAKYRIS going forward: to become my animation showcase. How will it be presented? Strip the whole thing down? Scrap and rebuild? Keep its present form accessible for fellow Time Travelers? Perhaps...

Uncertainty can be freeing.


November 4
I learned today it's been nearly ten years since I last put effort towards this website or any of 'em, for that matter. Where has the time gone? I have an idea; I've always marked and measured it in my own ways and as Windows 95 helped turn everyone into "computer nerds" so have the contemporary tools of smartphones and Corporate Social Media empowered the masses to trace its histories, for better and worse. But I digress.

A lifetime ago Steve Jobs declared the death of Flash with the introduction of the iPhone. In time Adobe, whom by this point had made Macromedia Flash theirs was like, "Yeah. Die." Then Google was like, "lol we'll help!" Thus, shortly from now Flash support will be scuttled across the board, meaning...well, I'm not totally sure, I haven't been keeping up with the paradigm shift as much as "I should", I'm merely keeping up with making my own mark and in the coming months continuing to convert my Flash pieces to mobile-friendly video formats will be part of that.

EricTJRoman.com debuted when...at some point in 2017 (ironic, I should have that date handy, but this screed is all off the cuff and I MUST remember to not touch the screen, I'm not writing on an iPad...) and has sat quietly since waiting for the moment I give its due attention.

So here I am, at least, beginning to continue to do for myself what SM's offerings have practically automated for everyone else.

Updates? Oh. Yeah, so I looked at a couple Flash viewer pages and wondered why the wide checkbox pattern had always been that particular fade of salmon. Then I looked into the behind-the-scenes files to find an FLA (Created and Modified 8-11-2009) of a pinkscale chibi DYNAKYRIS:

She sported colors from the icon of my Computer Animation pencilbox of choice, Flash 5. Apparently I was onto something for a sec before the Life and Times carried on... Anyway, that checkbox pattern was related to an improved presentation scheme I never carried out and when I saw how off it looked today, I decided to dial the fade down, so it's redder now.

What's it matter? After letting things sit for so long...I did something. I sat down, got focused, and did my work within my own domain for once.

...and that's about it for now. It has been four decades since my story began, the world is handling an Extinction Level Event (and just the other day Bustah Rhymes released part 2 of the aforementioned album I'd been referring to the blight of COVID-19 as), and pretty soon the Internet Meme That Went Too Far will mark its last days as a World "Leader", if the proper numbers add up (and as I edit this in New York City at 9:37PM it looks pretty good).

In the meanwhile, I will continue making my mark, one way or another. I'm not back; I simply didn't go anywhere for a while. Not anywhere in this direction, at least...

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November 19
Having never expanded beyond its scant listings since its inception six Junes ago, the ANIMATED DRAWINGS section has been dissolved and its contents relocated.
...on the way... can now be found with 2003's other ANIMATIONs; Bloody Menu (early version) is relisted as a 2003 BETA'NIMATION; the rest (Slog sees you..., Slogaibon, Slogra stabs, Olrox, BONEZ977, BRIT, and the other Gunblastar) can be found amongst the 2003 and 04 strata of the JUNKYARD.

March 10
August 11, 20IX: The last time I was actively working on DYNAKYRIS, the Sun had just begun to set The August Way. I had just begun work on a new presentation scheme to cheer up the dark gloom of the previous six summers...

While collecting logos for the site's new ANIMATION rundown, I discovered that ZELFMOORD ][ was in the process of being fixed before my return to New York from California. (I must've been so involved with settling back in that I'd forgotten.) Despite each Sound cue in the movie having been set to Stream, ZELFMOORD ][ had always run with a bit of a syncing issue. What bugged me the most, though, was how the title appeared with filled-in Os; an occasional issue with the way Flash 5 renders some fonts (see ParoVadius 2002 for further evidence). As attested by the SWF left behind last summer, I had apparently solved the issue...however, since the Buttons hadn't been completely updated yet, I returned for the finishing touches over the weekend. Unfortunately, the following exports of the movie saw the return of the solid Os. Once again, I puzzled over this problem; as Life would have it, the cure had been long forgotten. I let it be until I finally figured it out earlier today: simply Publish it through a later version of Flash.

Thus, ZELFMOORD ][, repaired once and for all, is now being shown the way everything else under ANIMATION eventually will be.

By the way, I came across Raze's site not too long ago and its gears appear to have switched for the better. Has Razoric returned? In any case, it's nice to see some recent happenings...

March 5
Although CastleVania: S.A.D. and dVP have finally been completed, it'll be a minute until they join the ANIMATION rundown. Until then, at least, dVP's finished form (same show, solid Front and Back) can be caught at NG and DA.

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...would become the only year without a written update, due to various circumstances...

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October 10
The original CREDITS sequence for ParoVadius RESET has been added to its listing in the ANIMATION rundown. Frame count issues revealed near its completion lead to the reduction of the closing credits from an intentionally-designed scroll to a click-through slideshow which, I noticed, most viewers never clicked through.

October 6
For the convenience of those who want to get the immediate flavor of DYNAKYRIS' style and skill, BEST OF has been arranged and tacked onto the sidemenu. I've actually had this feature in mind long ago; it just hadn't been arranged until recently.

September 28 #2
One of THOSE Days... is now more cruel than ever.  That poor bum...
For some reason, I had listed 2-6-2003 as its completion date; a day later, which the SWF obviously contests.  That date was actually the day of its relative NG success the day after its completion.

September 28
NEVER GIVE UP has been slightly revised; the Credits return to the Title Screen.  Skipping the /DYNA tag at the re-loop (which is really meant to be seen just once), this section flows better.

September 24
Based on the idea that I've treated lesser as exemplary, I decided over the summer that (the colored version of) Di Gi Crap should be elevated from the JUNKYARD and treated as the nicely done ANIMATION it is.
As soon as its frontend and tailend are sharpened up, dVP will follow.
One of THOSE Days has also seen revision over the past season, but as above, is yet to be ready.

April 19
To pass the time the other night, I went through AfterParo and learned that the
VISIT->DYNAKYRIS button at THE END screen still pointed to the long-left location of DYNA yore, http://www.clockworkmansion.com/ericroman/detc/
It's funny how this small yet significant detail managed to slip by my eyes during the numerous weeks of scrutinizing everything else!

April 7
The 2008 revision of After ParoVadius is complete. Among the abundance of changes:
- repair of the navigation (STUFF!!! leads to Front End and not THE END)
- addition of space junk (& sight gags)
- SKETCHBOOK replaced by an expanded MAKING OF
- addition of the SCRIPT; it was supposed to be included the first time around
- a slew of cosmetic improvements
Volume spikes in the dialogue that lead to occasional blowouts have been eliminated as well. If I missed something on that front, just let me know.
Comparisions can be made between the Ape '08 revision and the Sep '04 original by following a link of its recently confirmed completion date; no longer [9-13?-2004], but September 11, 2004. Does this make the release version a BETA? In a way, but aside from relocating the older .SWF, I won't relegate it to those listings.
The same will be said and done for FREE PREVIEW.

March 2
An interesting problem presented itself during today's revision of After ParoVadius:

What is the meaning of this? As you can see, the sprites involved are all PNGs, but what's the cause of that Box Nightmare of old times? Opaque, even! I consult the menus above to learn that View had been set to Antialias Text. I switch it to Fast and the box disappears. Was this phenomenon present in the original, too? I hit it and hit Hi-qual at Pure's demise... Nothing. I publish today's version and do the same...

Well, crap! Shows up there, too, but ONLY when the shot's viewed at Hi-qual. Well, I guess I couldn't blame it...there are 16 of the same PNG overlapping for the first five frames of the effect. Unless I bothered to render out an ani-GIF of it seperately and Import that, there's really no helping it. Nor a need to. ActionScript's doing its job.

February 21
The transparent color boxes that have occasionally plagued Fwoopy! since 2004 are now history. I hope.
During the previous week, just before the fix, the other two animations from that year had been undergoing slight cosmetic and structural revisions (.FLA-side for the latter).
No set republishing date for either of 'em.

February 18
Check out the BETAnimations for the unfinished greeting card for those who get frustrated about 2|14, Happy S.A.D!, the stifled sequel of silliness, bts2 (working title), the animatic for GO AHEAD., and, best-for-last, an early, proofread version of my Macross/Gradius love letter, Parodius: Shadow Viper Team.
It's been a minute since I last presented stripped-down pieces like these, hasn't it?

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September 20
Dropped the Dinobird button, (over the summer) prettier images augment(ed) the GROUNDWORK sections, and BEFORE THUNDER STRIKES and Larry Rocks have been added to the JUNKpile.

May 27
Sure, it's a little overdue, but since nobody ever mentioned it, I figured they didn't mind the problem.
ParoVadius, as well as many other (raster-based) animations from 2002, did not age well at the advent of Flash Player 6 and its permutations. Download Flash Player 5.exe to remedy the following issue with everything onsite that predates the September/October 2002 standardization of the PNG format for (pick one: raster, bitmap, sprite) images:

We're talking GIF transparency issues, folks. Real big, nasty issues that bring forth picture windows filled by transparent, flamboyant, irrelevant colors and colorful boxes around most moving sprites.

Much better.

Also, it looks like Europe is getting a kick out of the FunkFrank looper. Cool!

April 15
Shortly after the completion of Digimon VS Pokemon's coloring, I started doing the same with Di Gi CRAP, wrapping it up a short time ago.

April 8
Yesterday and this morning, I found some time to finish coloring Digimon VS Pokemon. Next time I find time to work on that file, it'll have a frontend, backend, and the title, dVP. Maybe even a Preloader!
Ror.

March 22

Some fresh new buttons for the Mainside.

February 27
At this rate, I'm not even sure it's worth noting that DYNAKYRIS has zero affiliates. B-Man's Icecrew appears to have gone under, ditto Yoshi's 1UP Island.

February 14
For a limited time, celebrate Single Awareness Day with this blast from the DYNAKYRIS past, the 2|15 2006 DYNAKYRIS Digital Radio Show!

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December 10
Two more affiliates disappeared.

November 16
Had it in me this morning to add in a few extra keys to King Ceaser before breakfast. I know the name is misspelled, I'm a Latin class veteran.
Now for some toast & Ovaltine.

November 15

Some of the eyetoys I've thrown together throughout the year, along with an abandoned piece of raster animation, have been added to the JUNKpile. Check out King Ceaser, Touchpad Trial #1, Pushups, and FunkFrank.

October 8
Woh! Thanks to the 11000th access!

October 1
Improved the sound performance in an appointment, so it's tighter than its original release. I dropped that cheesy clip of the chicks going wild, since it's pretty obvious that what's going down at that point would receive an according reaction.

September 6
HOMAGE renamed to GIFTS. Revised its summary, as well.

August 22
Visual modifications to PAYBACK TIME! completed; Slogra and Gaibon hit twice as hard, sparks fly, fruit's final breaths fly aflame, and Slogra learns a new move.
RESPECT GAIBON.

I've run lots of my recent work through Flash 8's compressing routine, and the results are mixed. With ParoVadius RESET, I kiss my sound timing goodBYE. On the other hand, with BACK OFF., the background photo doesn't seem to tax the system as much as an F5 export, and on the whole runs better. I've made it a habit of running a brief report on each completed animation since NEVER GIVE UP. Check it out:

6:20 PM 8/2/2006

Passed through the Flash 8 export, NGU runs smoother on
high-Break Apart moments like Commercial Break, but at that
point had already broken synchronization by at least a frame
or two.

File size, however, is 5,924,502 bytes, as opposed to 6,728,346 bytes when published through F5.

I've gotten favorable results with PAYBACK TIME!, probably due to its overall brevity.
While all but one of the animations on DYNAKYRIS was created with Flash 5, after 2004 most were exported with either MX or 8, for compression, and won't run on older machines.

This matters to me, because after the (2001~2006) Machine of Power's motherboard bit the bullet in July, I've resorted to moving my nary-used Gateway 2000 P5-133 back to my room, from storage in another. As expected of an aged, gently cared-for system, it still runs as well as it did when it first powered up on September 12th, 1996.
The sound that buzzes out of the Sound Blaster 16 MIDI card remains priceless. I wonder if there're any programs out there that emulate the charming dizzes of old sound cards...

August 14
Made a list of seven things I can do to improve PAYBACK TIME!
Gave HackoVadius its details, as I had mistakenly uploaded junk.html on the 30th when it still had no description.
As of July 27th, ParoVadius RESET has officially been unleashed to the WorldWide. I've been having endless problems submitting the animation to UGOPlayer with its Database Errors, but as far as the TxM and NG-sides go, it's all good. It's even been featured on the frontsides of both, and that's very cool.

Big Up to everyone who's supported it thus far. It's a Konami love movement...
On this 20th Anniversary of CastleVania, let it spread far and wide.

August 8
Another former resident of The Shelf is proudly presented. Witness Slogra and Gaibon as they save us all from a certain dancing fruit in PAYBACK TIME!

August 3
What is probably my greatest and most complicated piece of work ever has been at last completed. This project, in the works for nearly four years, serves as a presentation of all I have learned since returning to Flash in early October of 2001. In addition, this Flash Reel sets out to inspire the new generation of Flash artists who have a hard time starting out, as did I in the Fall of 2000. NEVER GIVE UP.

July 29
I've been really digging the .HES soundtrack for PalSoft & Quest's 1991 PC Engine game Magical Chase. Unfortunately, try as I may, the game itself is surprisingly impossible.
Commercial Break has been completed and added to the list of finished ANIMATION; this section known formerly as MOVIES, FINISHED, and FIN'D SWF.
BETA SWF is now known as BETA'NIMATION.
At this point it's safe to assume it a good thing that I never got around to finishing the raster-graphic Flash menu, what with all these menu changes as of late.
Considering a new format for the animation rundown, wherein you click its logo, rather than its link, to view the piece with full commentary beneath it.

As I took another look at the current rundown of animations, I realized something.
Six releases in one year ain't bad. Ain't bad at all.

July 25 #2
Holy cow, never-before-seen ARTWORKs for ParoVadius, CastleVania FUTURE, and ParoVadius RESET have been added to the GROUNDWORK.

July 25
To the tunes of Parodius PC Engine music, anchors were added to the ARTWORK and STORYBOARD sections for more convenient navigation.

July 24
The ARTWORK section of GROUNDWORK is finally complete!

July 20
Came up with a more fitting name for the ParoVadius RESET trailer and made all the necessary adjustments. It is now known as ParoVadius pRESET.

July 19
The ParoVadius RESET Trailer has been completed and added to the FINISHED section. It is scheduled to be released outside of DYNAKYRIS tomorrow at Noon, Eastern Standard Time. I wish I had come up with a more clever name than "Trailer"; a name that made it a little less obvious.

That's not the only reason why I feel weird about RESET's trailer as a recent addition. First off, it is a trailer, and second, ParoVadius RESET was released last July.

July 15
Wrapped up and added an appointment to the rundown of completions.
The BETA section now follows the listing conventions of the FINISHED section.

July 11
BACK OFF. has been added to the rundown of finished animations.

June 3
Messing around with the format again. Not sure of how it'll go. No plan.
Damn! I thought my affiliates would've informed me that they'd cut me off before I'd learn on my own. Egh, who cares.

May 2
Three recent JUNKbits have been added to the top of the heap; Spiral Question, Beating Circles Baby, and a Simple Character Animation.
I've recently discovered a lost sixth page from Rapplefee's ParoVadius the Prequel, buried deep within my CastleVania folder.
On that note, I'm sure you've noticed; Berrigan's Chambers has returned, so get at that.
The message board has been scrapped.

April 16
M'man GEENTAYL goes WORLD WIDE with Room 149.org. Check it out for some interesting articles, absolutely insane Freestyle Typings, and the lost Slog'sterpiece, Berrigan's Chambers. Room 149 also mirrors a few Radio Shows, the most recent of which I just put up a short while ago.

March 9
H'hey now! The relisted FIN'D SWF has two new additions; WTF.TERRIBLEHANDS.COM! stands alongside my first full-on foray into Flash 8 World from Flash 5 World, Skull Knight "MISSED!".

Skull Knight "MISSED!" was an interesting introduction. I've always liked post-5 Flash's ability to compress movies, but that's all the use I had for them. When it came to moviemaking, I was totally lost, and anything I'd need to do, I could do in 5. From start to finish, ParoVadius RESET was executed in 5.

A paradigm shift may occur if I find I really REALLY need 8 to make something work, such as a very foggy, out of focus, noir-y animation. On the other hand, ParoVadius 2002 is basically how I learned Flash 5; perhaps XxxxXxxxxx XXXXXXXX will be how I'll learn 8.

February 27
Welcome to the new home of DYNAKYRIS; welcome to www.TerribleHands.com
::cue Jurassic Park theme:: ...now, where did my Graphire2 pen go...?

Anyway, thanks to Yosh-Matt, I've figured out how to open Frash in its own rightfully-sized pop window, so look for that HTML convertin' to go on later in the Cenozoic Era. Go & show him some love at 1UP Island, bicchiz.

Oh, there it is.

February 19#3
Following a tedious volume adjustment process, the January 31, 2006 Dynakyris Digital Radio Show has been uploaded.

February 19#2
There's something I forgot to mention. The role of Princess Meloura in ParoVadius RESET has been reopened, so if you can help fill in the blanks, write.

February 19
"Move it, Spunkmeyer, we're rolling!"

A blurry transition.

The long-standing site jumpoff once referred to as Sinyaso's Den has been awaiting the update it this morn received for an unBabsly long time. All but the CVInteractive icon will warp you to a the new TerribleHands.com location for that site. CVI's will take you to the present InvertedDungeon/ClockworkMansion.com location, whichever that will be in the coming weeks.

While Terrible Hands will gesture towards it, I decided not to carry CVInteractive--a site I redesigned--to the new server, out of respect for its creator, Scott Helfrich. I do think he would prefer that his legacy remain with an exclusive family of prestigious CastleVania sites. Nevermind the Fan Art contributions, I did mainly a redesign job, but truly, CVI is his joint.

Peace.

February 7
At last, GROUNDWORK has been split into its three major parts; NEMESIS, ARTWORK, and STORYBOARDS, though it is the latter section that has been completely fleshed out for the first time in nearly three years. I'm happy to say that ARTWORK is receiving similar treatment and will be ready soon, so you have a better understanding of the original intention of this drawing or that drawing.

Another broadcast is on the way. It's just a matter of increasing the volume of my voice 400%, since Jason's, via speakerphone, came out much clearer.

The MAIN opener has also been changed to reflect my feeling of what this site has truly become.

January 24
In chronological order, CAR, NYPL EPISODE 2, and One of THOSE Dentists round out BETA SWF for this period of time. SNAPPLE THE MOVIE completes JUNK, and Gunblastar, ANIDRAW as well.

At this point, I believe everything has been covered. Any additions from now on should be completely new. Mission accomplished.

Hm, I'm somehow reminded of something I've wanted to do for quite a while with the ordering of the content on their pages. Next point of business, relisting everything in a descending chronological order. The further down you go, the farther back in the development of my skills. GEOLOGIST STYLE, BICCHIZ!!!

January 21
Gahdamn. Trying to Frash on the new Notebook of Power is like trying to Frash with mittens on, I swear. I miss my Wacom tabret and maus.

www.TerribleHands.com is now up. As far as an actual opening date goes, I'm not sure. Maybe 2|14.

January 3
Damn! I take a break in the middle of packing, and what is it I see? M'man from DCTP and CastleVania WorldWide's platinum days, Mike Erickson's got a sweet ParoVadius fanart for you and me! Well, mostly me, ROR. An emergency update was called for, since it needs to be seen. Check it.

January 1
Akemashite omedetou, and a Happy New Year to you all. Here's to another fresh (frash?) 365-page chapter of dynamism.

The URL for DYNAKYRIS has changed, from www.clockworkmansion.com/ericroman/detc/ to the more logical www.clockworkmansion.com/ericroman/dyna/. Update your bookmarks, links, and thensome. For those reading this in July, the redirect was here, the former spot.

The Terrible Digital Radio Show may undergo a logical name change as well. Stay tuned.

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December 17
A new DYNAKYRIS feature, check out The Terrible Digital Radio Show, starring J&E! Additions will be noted on the sidemenu, rather than the Notebook.

October 16

These very keen little buttons are now available on the main page for your linking pleasure.

October 8
More goods have been added to HOMAGE, including Bastard Child of ParoVadius, practically the reason why the section exists; to host it.

Damn, I think I know why my wrists were hurting so much in September of 2001...I was playing Twinklestar Sprites!!! You have no idea how serious that game is...

October 6
One more HOMAGE addition.

October 4
Another artwork added to the HOMAGE section.

October 3
Ralphy's silly ParoVadius Prequel is now featured in the HOMAGE section.

Being sick is so fun not.

October 2
Logo problem finally fixed, thank Babs.
HOMAGE, a section dedicated to all the treats I've received from friends and fans throughout the years, is now open. If I think of a less arrogant-sounding name for the section, I'll make the changes.

Having a cold is so fun not.

September 25
I've yet to fix the painful GA problem, but I actually started writing entries and compiling contents for the fan art section. I'm having trouble figuring out a proper name for it, though.

Natsu ga owari da.

September 16
The other night, I realized that the kana on the twitchy DYNAKYRIS logo read "DAINAGAIRISU". The " on KA, which change the sound to GA, don't belong there. Two months and I notice it now. How embarrassing. I'll try to fix that this weekend.
I suppose the idea of a fan section is history, too.

Also, RENT Reign of Fire, or borrow it like I did. Don't buy it. Extremely potent premise, excellent sets and graphics, but the film is seriously flawed in areas such as the LACK of dragons and helicopters. It totally isn't the movie of its trailer and poster.

Hi, Missus Sarah!

July 17 #2
Added to JUNK: Grave, Booboo, Mario Somethingelse, BRAINPIERCE, HRRRM, Choporz, DOISH, BANNY PWR, Lypuston, and SVB.

July 17
Added a nice new banner and changed some colors in the ANI-DRAW section.
Bastard Child of ParoVadius will be hosted here (under some type of fan-submission section) as soon as Valz wraps it up.

July 10, 200V
Changed up that front logo.
Two pieces of art added to the GROUNDWORK section include the original storyboard for One of THOSE Days... and concepts for Rob Foor's character, Ned. <~Better late than never.

July 9, 200V
I just fixed the GROUNDWORK section a little bit. I actually added the storyboard for Zelfmoord' (though it was packed with FREE PREVIEW), and the once prominent section dedicated to NEMESIS has been moved there, too.

Ironic, ne? NEMESIS was designed to make you forget about ParoVadius 2002.

July 2, 200V
ParoVadius RESET has been added. Many thanks to Jon Rojas, Matt Tiso and Jason Gaines. The original CREDITS scene will be added another day.

June 30, 200V
Okay, so I've taken Frash 5 to its limits. As a result of serial experiments (I RIKE LAIN!), it has been determined that Parori tortures Frash's frame limit, in effect freezing the scrolling CREDITS scene, one of the last in the .FLA's scene index, partway through.

Adjustments will have to be made in the CREDITS domain. I fear I may have to fold and go with the inert crediting format of ParoVadius '02, rather than the CastleVania III Prelude-style that I had perfected with RESET. Should it come to it, I will feature the animated CREDITS seperately on the site.

...and Contra III: The Alien Wars is simply the manliest videogame in all of history. I'm sayin'. Back when Duke, Wolfenstein, and Sam still had mommy's nipple stuck in their teeth, the boys of Contra III were wrecking ass and taking names. NO MERCY. That's it, and that's all.

June 26, 200V

Three years of work finally come to a close.

Though not without a host of problems. Aside from the fact that I never had working speakers when dropping in the soundtrack (I had to use headphones or my stereo system along with Windows' damaged Volume Control program)...

...whenever I try to publish the final movie to SWF format, Frash crashes or freezes. Last night I was trying to unsuccessfully publish when Valfire Modulator suspected that Parori's 19000+ frame count had something to do with it.

To test the theory, I deleted the (nearly 4000 frame) Deleted Scenes and published to success. Thus, the Deleted Scenes feature has been trashed from the OPTIONS menu. However, the soundtrack was not complete last night. It is now, but when I try to render the movie out to SWF, freeze city.

Another mysterious problem is that playback of the CREDITS scene freezes partway through, though the Streamed background music continues. Quality and GoTo cues exist in that scene, but no "Halt the scrolling, continue the Streamed BGM" cue. Streaming a sound naturally forces playback to commence in tandem with with the sound, so this is a REAL brainbuster. Have I taken Frash to its limits with ParoVadius RESET?

Release date: Whenever this problem is solved, 200V.
Release place: DYNAKYRIS.

June 17, 200V
Wanted: One mature young woman to lend her voice to the production of
Sexy ParoVadius
. Contact if interested.

May 15, 200V
has been cancelled. Don't come looking for me.

April 21, 200V
Raise a chalice! Another weekend is approaching from the north!
& if'n you don't appreciate the significance of that, you're probably out of school or still unemployed.
...which isn't necessarily a bad thing.
Happy 3rd Anni to ParoVania, originally commenced April 20th, 2002.

April 15, 200V
Two donations to the JUNKYARD from last week.
I thought it'd be a good time to create a new banner from scratch, too.
Parorise may be delayed. The last announcement was made back when I didn't have a job that left me exhausted by days' end.

April 2, 200V
ParoVadius RESET is now undergoing post-production!

No joke! That's what yesterday was for.

All that remains to be added in are as follows;
-Credits
-Soundtrack (BGM, sound effects, and voices)
-Frontend (Preloader/Title Screen)
-(ro)Rearend (Key Storyboards, Voice Actress Comments, Unused Sequences, etc.)

In short, look for Parorise () at some point this month between the 10th the 20th; the third anniversary of ParoVadius '02's conception.

March 27th, 200V
The project is ParoVadius RESET, and production is nearly complete.

Look for it here first, and probably only, because the movie's size will no doubt go over the cap of most popular Frash venues. And anyway, this project was never about getting it to those venues in the first place. This was for the love of the art.

Here are a few screenshots.

I hope I'm not giving away too much. Check out the original ParoVadius.

March 8th, 200V
A special announcement about ParoVadius awaits in the lazily titled News section of the BBS. Take a look.

January 10th, 200V
The new forum has been added, with an assist from John Faraone.
It's so new, it's still being configured. Sign up and try it.

Since it's been the case that I usually post Frash stuff on boards before they make it to the site, hint hint...

January 8th, 200V
Happy weekend!
The following complete the BETA section for now:

ViolenceWorld ZER0, Merry XMas, Serial Experiments RED DOT, CV Snippets#1, and One of THOSE VALENTINE'S DAYS.

The date range for these is October 11th, 2003 through February 7th, 2004.
The following additions to the JUNKYARD bring us up to par, too:

Jeans, Rorikon, Breather, Winger, Once Upon a Time in New Mexico, BUNNY, Kill Liu Trial Run, Demonstr8, FHDWOU, Dinobird, Sword, Naked Pigs, and Gunblastar.

August 6th 2003~June 1st 2004.
Lastly, three Slogra sketches have been added to the ANIMATED DRAWINGS collection.

It was actually the 4th of July update last year that was supposed give you the contents of these previous two updates in one shot; 25 JUNKs, 5 BETAs, 3 ANI-DRAWINGS, and a CastleVania III cartridge in a game sleeve.

Okay, I added that last one only because The Holidays passed.

Here's your game, anyway:

 

January 6th, 200V
Welcome back.
The following junkbits have been added to the JUNKYARD:

Elysion Slideshow, Osamabase, Slogaibon Animation Testing, Galamoth Animation Testing, Destruct of the STAC Ship Test, Shin ParoVania: Richter Uppercut Test, FREAKIN' IT!!!, F-Nothing, Slogaibon Signature, SH@DY, Joe Coochie THE MOVIE, OWNED Series (CV & 2 Quarters).

The dates of the additions range from October 18th 2001 to July 4th 2003, so I'm almost current with everything.
This site may have its own, non-EZBoard forum soon.
Finally, a word to the wise to anyone who works on anything: Make it a habit of pressing CTRL+S with every big change or few. It'll save you alot of loss and frustration. V!

January 3rd, 200V
Akemashite omedetou-gozaimasu, everyone!
September 2004's After ParoVadius has been added.
I'm wondering why the beloved <BR> tag is listed under the Character group in Dreamweaver MX...in Dreamweaver 3 it's on the main list.
My second, and by far oldest site, CastleVania III Dracula's Curse THE PAGE!!! has also recently returned, so take a look if you're a fan of YE OLDE SKOOL Nintendo gaming!
Hit counting now provided by Statcounter.

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August 25th, 2004
After I was settled with FWOOPY!, my animation drive continued. Three days later, a new short, entitled FREE PREVIEW is completed!

August 20th, 2004
I'm very pleased to have completed something after such a long dry spell. I blame Rob Foor. :] Check out the newest, FWOOPY!

To showcase a variety of my other work, I registered a DeviantART account on 7|15. Check it out.

June 6, 2004 #2
At last, it has arrived.

Another section I've been working on for over a year, JUNKYARD, is finally up. There you can check out lots of REALLY old stuff from the time I was relearning Flash4/5, as well as time-killing distractions.
The other two SWF sections have been revised, and Skull Cannon has been added to FINISHED.

June 6, 2004
The pacing of the banner is better, especially since the DETC logo has been knocked out of it. The logo's now on the main page as a rescalable SWF. Gotta love that about vector graphics. With less being shown in the above bannermation, movies run a spot smoother, as well.
Stop by the newest section, ANIMATED DRAWINGS!

Finally, I must point out the latest affiliate, my man NED-RICK the NINJAAAAAAA!!! He taught me the basics of Flash before I taught myself the rest. Check out Ned's EXCELLENCE @ 1BLAZE STUDIO! ARBEZ 4LIFE.

June 3, 2004
Worked out a new idea for the banner. Dyna's skin is a bitmap, now, but it needs to look more metallic.

June 2, 2004
Einhander BGM.

May 31, 2004
The bloody NAVI menu has been temporarily taken out of commission until I can work up something new.
I've added the BETA and CONTACT sections, at long last.
Hi to Kev, for shouting out my new location.

May 26, 2004
Now that I'm free of certain obligations, I can water this place s'more. Glad for that.
Split the update notes from the main page to this here notebook.
I attempted to replicate a very creepy character from a keychain;

...you like?
Let's see how the Gradius III music works out.

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October 26, 2003
You are now listening to Dream Theater. You should listen to more Dream Theater. Oh, and by the way, Jason helped me figure out the new music icon. You like? The previous one, which intended to resemble a music note block from Super Mario Bros. 3 looked a bit irrelevant after all those months.
I can't beleive I wrote to the BETA section. It's almost ready to go up.
I was working on THE END OF PEANUTBUTTERJELLYTIME but that started to piss me off because the sound kept desyncing. Greeeh.

October 21, 2003
Enjoy reading a variety of interesting behind the scenes (and behind the flames) things in the new, experimental board for DETC. Watch out for falling ads.

October 14, 2003
This period's loop is from Block 3-02 of Super CastleVania IV; the calm but deadly waterfalls area.
I'm glad to have completed 3 new loops over the holiday: a hip hop beat from Tony Touch and the themes for the falls and Slogra's room from Super CastleVania IV. They'll be tossed in randomly whenever I get the breather.
Of the 10 background music loops I've put together for the site thus far, I've only used 2: the theme from CastleVania 64 and "Demo 1" from CastleVania II; Belmont's Revenge, and I've had to plug them in manually. If I could randomize them, I would...
I was thinking about hosting the DETC forum at ad-scathed CVinteractive, but I'm not sure yet.
Texas Mafia is down for the 2nd or 3rd time this week. It's only Tuesday.

October 13, 2003; GROUNDWORK is now functional!
Take a look at some pretty/messy pictures.
Music changed to CastleVania II Belmont's Revenge tune.
The NEMESIS page also works again, sans all but 1 character sprites.
Changed the banner a bit, too.
Oh, and since this site is about the ETCs of DYNAKYRIS, it's necessary
to place the apostrophe to the end of the s-ending, name. Just so you know.