Dragon Power!STUPID FREAKING GOKU.
Click for a larger image.


"You call THIS DRAGON POWER?!?!?! HERESY!!! ALL HERESY!!!"
Dragon League Local # A-DRA3

REALLY ambitious.
Obscenely ambitious Title Screen

Nora and Goku decide to go trippin'.

Wait..now they're not?! Search for what???
''But isn't that our lunchmeat?'' asks a perennially confused Goku.
Of course! Use the Dragon Radar, STUPID!


Nora's tied up and being town away by offscreen forces. (A second later, Goku appears to look on, confused.
)

That the corner of the box is more
aware than Goku is staggering.

Take off every Zig!

YOU know what you doing!

Whenever he beats one of those stuffed animals, Goku hops on one leg and makes a ghastly face.

Why is Nora's mouth so wide all of the sudden???

Why is Nora so happy?
LET'T GO?!  NORA, YOU STUPID BROAD!!!
I think I deserve to call Nora A DUMB BROAD after this line. "OKKAY! NORA LET'T G!!!O"

Probably, with that dislocated jaw and all.

Much like the game you're in, right?

More special-ed dialog screensnaps to come!

If you enjoyed those, you are going to LOVE reading the manual of this
incredible-storied game, transcribed by the 24th backup model
of Mega Man 3's coolest Robot Master. Continue below.
For great justice.

Note: Key hilarity has been bolded.

Typed out by ShadowMan024@yahoo.com

(cover)
Bandi (r)
NES-DP-USA
Dragon Power
Instruction Booklet
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1. OBJECT OF THE GAME/GAME DESCRIPTION
This incredible story starts from a place deep inside the mountains, several
thousand miles away from the city.
Goku and Nora are on a mission to find
seven crystal balls. Their trip is filled with adventure, action and thrills.
They go through a desert, into caves, and battle monsters. But with the seven
crystal balls in their possession, one wish they want will be granted to them
by the Dragon Emperor. We wish them good luck! Please read this Instruction
Booklet carefully to ensure proper handling of your new game. Save the
Booklet for future reference.

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PRECAUTIONS
1. Turn off the power when inserting or removing Game Pak.
2. This is a high precision game. It should not be stored in places that are
very hot or very cold. Never hit or drop it. Do not take it apart.
3. Avoid touching connectors, do not get them wet or dirty. Doing so may
damage the game.

4. Do not clean with benzene, paint thinner, alcohol, or other such
solvents.


Note: In the interest of product improvement, Nintendo Entertainment System
specifications and design are subject to change without prior notice. This
game has been programmed to take advantage of the full screen. Some older
models have rounded screens and may block out a portion of the image.

CONTENTS: PAGE
1. Game descriptions............... 3
2. How to operate the controller... 5
3. How to play the game.............8

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2. NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS
This game is only a 1 Player Game.

CONTROL PAD Use to control Goku's movements.
SELECT button START button A button B button

(- Move to the left | Move to a squatting position. -) Move to the right.
v
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A button................ Use to make Goku jump up or down. At the Traveling
or Mysterious Secret Scene, you can throw Goku by making him jump
against the flying enemy.

B button................ Use to make Goku punch. (when Goku is carrying the
Magic Pole
, you can use the Pole by pressing this button).

A button and B button... Use for Wind wave (After Goku gets Wind
Wave, if you keep pressing the B button, Goku will make Wind Wave
pause.
At that time, if you press A button, you can eject Wind Wave).

At the Fighting Scene, you can Goku as follows:
+ button and B button.. While squatting, if you press B button,
Goku will punch downward.
A button and B button.. While jumping, if you press B button, Goku kick.

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SELECT button.. At the Title Scene, make it to the Continue
Mode by pressing this button. Then, if you press the START button,
you can start from the first scene of the game you finished.

START button... Press this button to start a game.

PAUSE.......... If you wish to stop or interrupt play in the middle of
a game, press the START button. The pause tone will sound, and the
game will stop. Press the START button again when you wish to
continue playing. The game will continue from where you left off.

Note: After Stage 7, the game goes back to the first scene of
Stage 7 when you use the Continue Mode.

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3. HOW TO PLAY THE GAME
PLAYER'S SCORE GOKU'S REMAINING POWER WIND WAVE MARK Player's
score and the Wind Wave mark will appear alternately.

GAME'S COMPONENTS
This is a great adventure game which is divided into two main stories.
Story 1- Goku and Friends (Stage 1- Stage 6)
Goku and friends are on a big mission to find and secure seven crystal
balls. During this thrilling adventure, they meet Nora and Pudgy.

Story 2- Mysterious Army's General Attack (Stage 7- Stage 10)
Goku's quest for the seven crystal balls begins again. There is a
mysterious army blocking Goku's mission to find the crystal balls.


At the end of Story 1 and Story 2, the Dragon Emperor appears and
grants Goku and Nora their wish.

The object of this game is to collect seven crystal balls. But Goku,
in order to continue his long, adventurous trip, has to replenish his
power by eating food, or to strengthen himself by using weapons.
These food items, and other that he can use to strengthen himself
are sometimes in the enemy's hands, or hidden in secret places.

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Bonus Characters- 1
CAPSULE- When touched by Goku it explodes and items come out
from inside.

QUESTION MARK- Value: 100- 1000 points.

DRUMSTICK- Increases Goku's power 20.

SANDWICH- Goku can run faster for a limited time. Value: 500 points.

CAKE- Increases Goku's power 100.

MAGIC POLE- Goku can use the magic pole. value: 200 points.

WIND WAVE- Goku can use these Wind Waves. Value: 500 points.

Special Magic pole (Red)- Goku can use the special Magic Pole for a
limited time. Value: 100 points.

Inside the capsule there are other items too.

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Hello! I'm the Turtle Hermit. I'll teach you the secret techniques
"Dragon Power."

Bonus Characters- 2
Super Wind Wave Mark 9Red)- Goku can use super Wind Wave
Wave. Value: 2000 points.

Special Magic Pole (Green)- Goku can use the extended Special
Magic Pole for a limited time. Value: 2000 points.

Thunder Wave Mark (Green)- Goku can use Thunder Wave.
Value: 5000 points.

* Goku level of power is 100 at the start of the game, but as time
passes, he gradually loses power.

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This game consists of four different scenes.

1. TRAVELING SCENE
Goku travels to many different places looking for the crystal
balls. On the journey he experiences many adventures. Goku has
to try to get the least amount of damage from the enemy, and
to maintain his power.

2. MYSTERIOUS SECRET SCENE
Somewhere in the Traveling Scene, there are secret passes, a
Treasure House which contains various items, or the enemy's retreat.

3. COMIC BOOK STYLE TALKING SCENE
While Goku is traveling, he has many conversations with Nora,
Pudgy and other people who provide him with very important
information. Listen carefully to these conversations, since they
contain some very helpful hints.

4. ACTION-PACKED FIGHTING SCENE
Goku fights desperately against the evil enemy characters. Many
of them are just waiting for him, and setting up vicious traps.



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SECRET TECHNIQUES
1. Make sure that Goku finds the capsules.
Inside the capsules there are power food which increase
Goku's power. There are also other items such as Magic Poles
and Wind Waves that assist him during his travels. But be
careful! The capsules sometimes contain enemies also.

2. Try to keep Goku's power level up.
Goku's power level is very important. At the start of the game,
Goku's power level is 100, but as he gets hungry, or when he
fights the enemy he gradually loses his power. When Goku eats
a drumstick he gains power worth 20 point
, while the cake
is worth 100 points. The maximum power that Goku can get is 150.

3. Smash the boulders.
During Section 1 entitled the "Turtle Hermit," Goku can not
move forward because there is a large boulder blocking his
way. If Goku keeps striking at the boulder, he should be able
to smash it and may find something there.

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4. Use Wind waves carefully.
Wind waves are very powerful weapons. The Turtle Hermit and
Goku are the only ones who can use this technique. Make sure
that Wind wave is used only when this special technique can
conquer the enemy.
Remember, only Wind Waves can extinguish
fires! Super Wind wave, which is the powered up version of Wind
Wave, enables you to shoot three Wind waves in rapid succession.
(With Super Wind Wave the following symbol will appear in the
upper left hand corner of the screen: S {turtle shell}.)

5. Magic Pole.

This is the weapon which has two times more strength or power
of destruction than the punch. The Magic Pole enables Goku to hit
enemies that are further away, making it easier for Goku to beat them.


6. Sandwich.
By eating a sandwich, Goku can run much faster for a limited time.

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7. Swift Cloud.
By riding on Swift Cloud, Goku can fly over to nearly the end
of the scene. Try to find Swift Cloud when it appears suddenly
on the Capsule Roulette.

8. King Minos' Trap.
In Section 6, "King Minos," during the action-packed fighting
scene which is King Minos' trap, if Goku walks on top of the
flame, he'll lose power rapidly, and his movements slow down!
Be careful!

9. Pudgy.
In Section 2, "Pudgy," Goku has to find Pudgy who has transformed
to a village girl. Since Goku cannot identify a boy or a girl, he
has to attack everyone with a ? on their faces.
Some people run
away screaming, while others run after Goku.

10. Keys are very important.
Keys play a very important part in Goku's adventure. For example,
in Section 2, "Pudgy," Goku has to make sure that he picks up all
the keys that Pudgy has dropped, or

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he'll have trouble later. Therefor, you have to make sure that
as many keys as possible are picked up.

11. Run after the Rabbit Gang.
In Section 5, "Rabbit Gang," the Rabbit Gang has transformed
Nora into carrots, and they've run away with one of the carrots
as hostage.
Even if Goku gets the four carrots, if he's missing
the fifth carrot, he can't do anything to help Nora. Don't lose
sight of the Rabbit Gang. But be careful, because if Goku
touches a Rabbit gang, he will turn into a carrot!

12. Hidden Caves.
There are sometimes hidden caves where rocks or trees are
not aligned, or in some cases, in houses. Inside of these caves
are capsules that contain weapons or power that will help Goku.
But if Goku travels further on, there won't be any hidden caves
in some scenes.

By using these secret techniques, I hope you can collect the seven
crystal balls which will enable you to call


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the Dragon Emperor. There are a lot of hardships awaiting you. Good Luck!

SECRET OF THE DRAGON
If Goku collects all seven crystal balls, the Dragon Emperor
appears to grant him whatever wish he wants. Well, what
kind of wish can he get?

BEWARE! THE FOLLOWING ARE DEADLY.
1. When Goku loses all of his power.
2. Falling into holes, etc. during the action-packed fighting
scene. (The game ends if you make one of the above mistakes.)


Note * When Goku enters caves or houses, you have to stand right
in front of the entrance, otherwise you can't enter. There are
times when Goku can't enter at all.
* When you want to go back, you can only go back in two moves
vertical and horizontal.
* Power of Magic Pole will disappear at the end of each stage,
so Goku has to get new weapons at each new stage.
* Keys and crystal balls are sometimes hidden in blocks or
vases, so try to punch them whenever they appear.

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And I still never figured out what to do with all those turtle shells I picked up...

Part II: Dragon Power meets All your Base...

Back to DCTP, the Dragonpower Cillyness Tribute Page. (syke!)
Created: Spring 2001
Last Edited: Septermber 27, 2009