The Enemy Guide

Here are the nasty creatures sent by Count Dracula to ruin your day. Following is an extensive listing of every minor force of Darkness in this adventure, including pictures, info, and an explanation of how they turn out after the time of CastleVania III Dracula's Curse THE GAME!

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NOTICE ON ENEMY NAMES
Names are derived from either common sense or Nintendo Power Issue 18 (with the great CVIII coverage and arts), which I'm grateful to have again, thanks to Luke Jones. As with Allies, we're dealing with a CastleVania III mentality, folks, so forget about your SotN enemy list; we didn't have that back in the day!

Feel free to use my Enemies images. I may have painstakingly captured them, but Konami painstakingly designed them. A salute to me is nice, though.

Enemy damage tables. Refer to this table, so you'll know what damage you'll receive whenever you're at a certain stage and using a certain character. But of course, YOU'LL never need it, would you? *heh heh heh*. Once again, credit to Nintendo Power to devising the thing, as the table is based off the one in the NES Game Atlas. <~^-I'll fix that eventually.


White Skeleton

BEFORE:''Man, I gotta lose some pixels up in this'' AFTER: ''Wow. Nothing happened, but it was cool.  Who's that guy in orange coming up to me?''

These are remains of many a lost soul, forced to fight on the side of darkness. These white skeletons walk back and forth, waiting for some vampire hunter to run into him. Hit them one and hear dem bones rattle! Also seen as Bone Chuckers, tossing their parts at you. In the future, they bear shields as pirate skeletons, and if they don't get you, they lose (or should I say use) their heads...

Vampire Bat

''Hiya, joik!''

The Bat is the feared master of night flight. Another pest. When one comes close, leap over its' leathern wings. Pretty easy, right? Not when inconveniently placed in certain areas. They fly in an undulating motion (up and down). In the future they're the same, and later they attack in huge swarms!

 

Medusa Head

''BLA BLA BLA BLA BLA BLA BLA BLA (etc.)''

It was said that one look into the eyes of Medusa would turn a man to stone. These attacking heads seem to be the Queen Medusa's lesser minions (the Queen won't appear for 100 years, but Dracula's second form seems to be a Medusa King). Basically, they move in an undulating fashion, up and down, annoyingly, while coming straight at you. Wait for the right second to jump over their snaky hair, or take them out as they come. Once, after Trevor and an unknown helper destroyed Dracula's Castle, all of the Medusas seem to have been replaced with these flying skulls! In the future, the Medusa Queen will appear as a giant Medusa Head, and these Medusa heads will have the power to turn any to stone!

 

Zombie

''I remember back in the day when we enjoyed nice handfuls of brains.  Now we have to order them 'on the line'.''

Zombies are the living dead. In Dracula's Curse, the evil influence of the Curse will wake the dead to attack whoever stands in the way. Found in Warakiya's cemetery and in Dracula's Castle, they take their time rising from the graves, so strike quickly! Slowly, they march out in twos or threes, if given enough time. In the future, they look like ghosts, are rare, green, and will shoot a geyser of blood upward when killed.

Mole Man

''SAAAANCTUUUAAAAARYYY!''

The Mole Man is a small hunchback like creature, which likes to leap around and cause trouble. You should attack when you first see them, before they get the literal jump on you. To get him, that is, if he's on the ground first, charge, jump, and if he jumps at the same time, connect with your weapon. You may also find it useful to equip Holy Water when Harpies are bringing these in. In the future, the Master Mole Man, Igor, attacks with fireballs, the Mole...Flea Man returns with new tricks and rides. He appears with War Geese, Bone Dragons, even their King!

 

Dragon Skull Cannon

''I can't wait!  In five minutes, my relief will arrive and I can go out with Sue, the T-Rex!  Hey, he's on his way now! Wait a sec...why is my relief carrying a whip?''Instruction Manual Illustration!!!
Dracula discovered a pile of dinosaur skulls and gave them a life of their own! These Pillars of Bones, as they are called elsewhere, proved to be useful as they are set in one spot, firing deadly fireballs (they fire fire). They are found in most stages of Dracula's Curse, and are even piled on high on top of each other at the Tower of Terror. Later on, they would take different shades of color and different skull shapes, such as the cow (?) skull. Eventually, they would be piled higher, able to turn around and use new flame effects, such as the blowtorch effect and arc ball effect. Later still, they won't shoot fireballs anymore, but will blast a flame to cause massive damage! They also become mobile, Mobile Bone Pillars, a (cow?) skull shrine carried by two skeleton priests.

Dark Knight

''Cool.  I'm beaky.''

He was a Dark and stormy Knight! No. The Dark Knight is an empty suit of armor, which paces along a given area. These are a bit unpredictable, as once you sneak up on them, hit them once, they turn around to get you before you hit it two more times! The Dark Knight may be encounterd in the Clock Tower of Untimely Death, the Underground Tunnels, Tower of Terror, and a few places not mentioned. In the future, they've got shields and stab with their spears! They also bear tridents, have no heads, can stab upward, and handle their spear like a deadly Ninja master!

Bone Swordsman
''I'm more effective than the Skull Knight!''

These man-sized armored skeletal soldiers guard their posts, and draw their swords to attack. Heck, they're even more effective than the Skull Knight! Don't tell him I said that, ok? They take about three hits until relinquishing their evil souls. In the future, they can jump, then toss their weapons!

Flame Ghost

''I'm cute.''

These likeable ghosts appear out of nowhere and attack by trying to consume you with its' evil fire soul. At two hits, they are strong for their size. Flame Ghosts are found in many places, so be cautious. In the future, they show up as small skulls, flaming corpses, a flaming skull, and a lizard like appearance like the one shown here. They'll also produce a cute little 'aaooww!' sound when they die.

Gates of Death

''DO I LOOK LIKE A GATE TO YOU?!''
Instruction Manual Illustration!!!

WASN'T LYING, NOW WAS I ?!?!!?! :D Named thusly in the instruction book, the Gates of Death skeletons mimic their foe, which would be you, with bony whips. Be extra careful around the red ones, they'll regenerate. Later on, they are seldom seen red. Their arbitrary names are derived from brilliant Japanese word play on Simon Belmont. Their names are written using the kanji characters for death and gate. Their pronounciation? Shimon.

Red Gates of Death

 

Giant Horned Owl

Dracula's Curse made things grow absurdly large in the Mad Forest, and this Giant Horned Owl is one of them. When you see their eyes flash in the dark, expect trouble. Try to get them when they start to spread their wings to launch an attack. Your best defense is the Axe weapon or Boomerang found in their only area. In the future, Owls are accompanied by Owl Nights.

''Give a hoot.  Don't leave garbage lying around on the ground.''

 

Giant Toad

Another victim of the Curse, the toads in the Morbid Marsh of Morons are... giants. FROG A: ''Castle'' FROG B: ''Vani'' YOU: ''Uh...''They hop out of the muck, hoping to hop on you. Don't get too close, as they'll try to lash at you with their tongues. If they don't succeed, they hop back in. Use Holy Water to clear 'em away. Don't feel relieved after the first tussle, they'll appear in the lower reaches of the marsh, too! In the future, the Giant Toads are absent for a period; only little Toads appear, and they return to annoy Alucard.

Mud Man

''Anyone seen my fire shots?''

Another exclusive to the Morbid Marsh is the Mud Man, which inhabits the lower depths of the marsh. Try to keep above and out of the mud. These will rise up from the muck in groups. Their numbers are unpredictable. In the game, ANYTHING unpredictable is VERY DANGEROUS! If you get caught trudging in the mud, attack quickly with your whip or Holy Water, or Boomerang and keep moving to the goal, the Big Bad Phantom Bat! Later, they oddly shoot fireballs and they can actually walk on the surface of the mud. They will also stab you with their ribs!

Fire Man

''Yo, you got a light?''

Flames are possessed and take on a human form in Alucard's Cave. They walk about, lighting up the floor behind them. They are pretty strong, two hits from the strongest whip, considering that fire is only some kind of chemical reaction. Anyway, fight fire with fire, and use Holy Water. In the future they fight some guy named Simon who's on a Quest...and what the L are they doing in Teenage Mutant Ninja Turtles for the NES?

Mini Mummies

No funny ALT tag here, folks

Also called Lightning Mummies, because of how they appear on the scene, they attack in groups of four, if you give them time to form into four, and wrappings fly your way. Be on the lookout for these in Alucard's Cave and the Underground Tunnels. Take them out with one hit, and they'll relentlessly keep coming! Just get out of there as quickly as you can, or you're gone. In the future, mummies as enemies will use their head wrappings as a whip!

Slime

''I can't talk since I'm slime...just letting you know.''

These globs of green goo were first sighted in the Underground Tunnels, near the domain of Alucard, Drac's now popular son. They make a series of small hops before making a large one, which covers lots of ground. They'll even leap high from sight, only to drop directly on you. These blobs are also found in a couple of Mansions, don't know much about that. :^) Additionally, they later slog along the ground like a slug, barely leaping, and you'll see the Slime King!

Ectoplasm

''Check it out!  I can't talk!''

What's it really called? These things, which resemble sparks, appear to be clusters of skulls, upon closer inspection and some creativity. Similar to the Fuzz Busters of SMB fame, are rethese sparks run the outline of the platforms they're on. They take about 30-50 hits to destroy, but they can be destroyed. WHAT A WASTE OF TIME!!!! In the future, they're more or less the same, and they look like orbs of light...

Floating Eye

''I C U P''

Also called the Crying Eye, the eye keeps to the ceiling of the rooms and when it blinks, a tear of blood drips down. This blood can be destroyed. The only ways to defeat it are by using a throwing weapon or somehow getting to the ceiling. In the future, Evil Eyes chase a man on a Quest, and they have a chain of a tail.

Raven

Saulbee Ikkimasu!

The Raven spoke nevermore. Pesky birds! Avoid them at all costs, Trevor! If you want to get them before they you, hit em when they swoop low! Your best offense is an Axe or a Boomerang. These are the other kind of unpredictables so be really careful. In the future, they're smaller, scarce, and annoying.

Spore Pod

Don't these look a bit like jellyfish?These are actually plants. Darn Curse. They fly about the mists of the Mad Forest, with a few staying low, planted to the ground. If you happen to hit or jump over one, it will burst into four smaller spores. These are only seen in the Mad Forest, and then again in some castles not in this game. Something about a Crystal Castle?!? Aw never mind:). Oh, and in the future, when hit, they will release a huge mass of the spores.

Giant Spider

''Just passin' through.''

Giant Spiders come down from the sky and try to blast you with their babies! Be cautious in the Mad Forest and various locales, as they will try to get the drop on you from above. Keep moving! In the future, they keep to the forests with able-to-be-tossed webs, and finally end up in a Dungeon, fat and bloated, still toss happy.

Red Skeleton

''I get redder than Fox...''Because their bones are so saturated with blood, these Red Skeletons will reconstruct themselves after being hit. They pace back and forth on a given spot. They have also been seen with whips, and those are even more dangerous. In the future, they don't really change, but they'll regenerate faster!

Headless Pirate

Water, water everywhere, but not a drop to drink! This is what remains of the many crewmembers on the Haunted Ship of Fools, Grant's old ship. Dhura-what?These undead pirates have tattered clothing, carry their heads in their hands and strike with their Rapier. This enemy is a bit unpredictable. Try to get in your rage after they strike. Holy Water works well against the Headless Pirates, just as it would work against any other land touching enemy. In the future, we see them summoning thunder and lightning with their weapons!

Bone Gargoyle

''Woo!  Eat this, American Airlines!''

These are the reanimated remains of those gargoyles who live (die?) about the castles. Similar to a Skull Knight, the head at least, they fly about with small swoops, and when they come close, a big swoop outta there! Bone Gargoyles are mostly seen in vertical areas, but have also been sighted in places like the Underground Tunnels. They will even attack in teams of two. These are slightly unpredictable. In the future, they haunt the Library, they forget their shields while looking more like a Gargoyles corpse, and finally, they get their shields back, along with javelins (they don't use).

 

Fish Man

FISH B: ''Fish Man'll make ya...JUMP! JUMP!''  FISH A: ''SHUT THE @*!$ UP!''

''Leapyfish is Me!!!''As you will see, the Fish Man will become as regular as the Dragon Skull Cannons in CastleVania. These creatures can be found anywhere near water. All heck breaks out in the Sunken Temples of Sarnath with these. They leap high from the water, land, pace a few steps, then fire two shots before retreating into the drink. In the future, we see the fish man appear with a spinning leap, a slide attack, different colors, more muscles (Buff Bagwells of Fish Men : ) and then, replacement by creatures more dragon like.

Bone Dragon

''Hey, what's up...''Dracula found a pile of dinosaur bones and gave them life. He made the Dragon Skull Cannons with them, he even made an Ultimate Evil from them, and from a mess of backbone and stegosaur skull, he created this: the Bone Dragon. These are the lesser minions of the Bone Dragon King. These move more smoothly than their future brethren will. These can take lots of punishment. About 10 hits. Don't worry, for these have a specific pattern of moving up and down. Before making a big swing up or down, the Bone Dragon will make an unnoticeable smaller swing. Know this pattern, and you can take them down with no weapons at all! In the future these old bones will become stiffer, then the Bone Dragons will come straight up from the ground, barely moving at all. Then, their movement becomes smoother than it ever was. After that, the Bone Dragons become HUGE! Almost the size of their King! What's next?

I'll tell you! New versions of the Bone Dragons include super long ones, which will strike without warning, and they'll spit out evil souls, not flames. The Mole Man will even ride them!

Harpy

''Peeeekaboo!''

A Harpy is a flying creature with the body of a bird and the head of an ugly woman. Found at the entrance to CastleVania, the Harpies will flap onto the scene and proceed to drop Mole Men. They fly, stop, fly stop, fly, stop.... You'll never know, and probably can't know, when one will appear, so attack quickly with your Axe, or get the L outta there! In the future, the Harpy has scaly legs, an even UGLIER face, is replaced by these huge bats, and finally has a blade and fire cloud attack!

 

Axe Knight (Axe Man)

''Yo.  What the heck happened to my head in Super CastleVania IV?''

These knights are more powerful than the other standard Dark Knight. The Axe Man paces forward and back, then he stops and tosses an axe your way, which will return to him. It takes 8 strong cracks of the whip to take him down.
Later on the Axe Man won't kneel before launching a low axe, he'll remain absent for a while, and when he returns he gets new tricks, such as his charge maneuver.
Later on he auditions for Mega Man 6.
He was beaten out by Tomahawk Man.

"Version 2" Enemies

Medusa's Skull

Darker Knight

Cloaked Zombie

Manual Scans provided by NeoStrider

Return to the Cast-ing call...

...or get back to the attack!
Last Edited: December 30, 2004